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The following concepts are shared across all platforms and thus are centralized in this section for your ease of navigation and use.
Live Messages
Amity Collection
Delete User API is called to delete a user from the system. The display name of the deleted user is replaced with “Deleted User”. This API can be called only by admin users.
Please note that this action is a hard delete, and all deleted data will be lost and cannot be recovered.
When deleting a user, you can specify that the user should be marked as deleted but the user’s data should remain unchanged, or you can specify that all personal data associated with the user should be deleted:
if the deleteAll
parameter is set to true, all personal data (i.e. profile, photos, images, and files), message channels, posts and comments of the user will be deleted.
the markMessageDeleted
parameter, when set to true, deletes all message channels and messages that the user has created
the hardDeletePost
parameter, if set to true, deletes all posts created by the user as well as the comments, reactions, child posts and child comments of the corresponding post
the hardDeleteComment
parameter, if set to true, deletes all comments and reactions of the user
Once a user has been deleted from the system, the account cannot be reactivated under any circumstances. In order to protect the user account data, no other user will be allowed to reactivate the account after it has been deleted by the user.
The user's system ID will still be stored in the database, but to protect the user's identity, the account's username will be replaced with the text "Deleted User". All deleted accounts will be marked as "Deleted Account".
If the user account is deleted, all conversation channels created by that user will be deleted immediately and no other user will be able to access those channels afterwards.
After the account is deleted, all messages for all channels and all attachments that created by the user are deleted and cannot be restored.
When a user is deleted, the channel members are updated in all channels where the user was a member, so that only active users are counted in the channels.
All the user's data, including profile, photos, videos, images, text, audio, video, attachments, files and anything else that the user has added to the system as a user will be permanently deleted from the system and cannot be recovered.
All posts created/shared by the deleted user will be deleted and all comments added by the deleted user will also be removed from all posts. No comments or sub-posts will be available after the user deletes the account.
All reactions and comments posted by the deleted user are detected and updated in the posts.
The status of the user's account is marked as "deleted" when queried and the user can no longer access it.
API response will be different based on the request and records match. The request may have successful response , or it may have bad request error, and it may respond as User not found. As the responses of API call are mentioned below.
{
"success":true
}
{ "status": "error",
"code": 400000,
"message": "User is already deleted"
}
{ "status": "error",
"code": 400400,
"message": "User Not Found."
}
In the Amity SDK, a user is represented by an AmityUser
object, which contains the user's unique userId
and displayName
. The userId
is an immutable value that is assigned to a user when their account is created, and cannot be changed afterwards. This value serves as a unique identifier for the user within the SDK, and is used to perform actions such as sending messages or creating connections between users.
To retrieve an AmityUser
object for a specific userId
, you can use the getUser
method provided by the UserRepository
. This method accepts the userId
as a parameter and returns a Live Object of AmityUser
. The live object allows developers to observe changes to the user's properties in real-time, ensuring that their app remains up-to-date with the latest user information.
Follow the below code to retrieve a user object:
The User Repository provides a method to get a single user. It returns a LiveObject which you can observe.
You can also use the code below to get one user:
The User Repository provides a method to get a list of all users, which will be returned as a LiveCollection:
This method takes an optional sortBy
parameter which must be a UserSortingMethod
- these include displayName
, firstCreated
, and lastCreated
:
The functionality isn't currently supported by this SDK.
To retrieve multiple users, you can use getUserByIds
method provided by UserRepository
. This method accepts a collection of userId
as a parameter and returns a Live Collection ofAmityUser
.
The functionality isn't currently supported by this SDK.
The functionality isn't currently supported by this SDK.
The functionality isn't currently supported by this SDK.
Amity SDK's do not store or manage any user data. This means that you do not have to import or migrate existing user profiles into the system, user management should be handled by your application code. Instead, every user is simply represented by a unique userID
, which can be any string that uniquely identifies the user and is immutable throughout its lifetime.
A database primary key would make an ideal
userID
. Conversely, something like username or emails is not recommended as those values may change over time.
If you wish to assign additional permissions for a user, for example, moderation privileges or different sending limits, you can provide an array of roles to assign to this user. Roles are defined in the admin panel and can be tied to an unlimited number of users. Once again, Amity does not store or manage any user data, which means you do not have to import or migrate existing users into the system. It also means that Amity cannot provide user management functionalities like list of users, or limit actions of certain users (e.g. user permissions). Instead, these functionalities should be handled by the rest of your application's capabilities and your server.
Though the SDK does not store and should not be responsible for the handling User profile data for your application; We do provide tools to make some surface-level queries and searches for existing user accounts. With the help of our UserRepository
class, you will be able to list all the users, search for list of users whose display name matches your search query and get AmityUser
object from user ID.
You can ban a user globally. When users are globally banned, they can no longer access Amity's network and will be forcibly removed from all their existing channels.
Refer global ban documentation for instructions on how to globally ban a user.
For more information please visit to User & Content Management
In Amity SDK, creating a new user can be done through the login method. Once the user account has been created, the user can then log into the app using their userId
and displayName
using the SDK's social and chat features.
You may need to create a new user account via the SDK, such as when integrating the SDK with an existing user authentication system. In these cases, you can use the login
method. Here's how the login
method works:
If a user already exists for the specified userId
, the SDK will log the user into the app using the provided userId
. The displayName
parameter can be updated upon calling the login
method. If the displayName
parameter is not provided, the system will retain the existing user's displayName
.
If a user account does not already exist for the specified userId
, the SDK will automatically create a new user account with the provided displayName
and log the user into the app. If displayName
is not provided, the userId
will be used as displayName
.
Note:
When user edits / adds their display name, it can be up to 100 characters in length.
When a user ID is created, it can be up to 50 characters in length.
If displayName
is passed, but secured mode is enabled, the values will be ignored.
Version 6 and Beta(v0.0.1)
Session state is a key concept in the SDK that describes the authentication status of the client device. There are several session states that the SDK can be in, including:
notLoggedIn
establishing
established
tokenExpired
terminated
The established
state is the normal and fully authenticated state in which the SDK is usable. The other states represent different stages of the authentication process or an error condition.
When SDK is initialized:
If the user is not logged in, the SDK starts in the initial "notLoggedIn
" state.
If the user is already logged in, the SDK automatically resumes the logged-in session and immediately switches to the established
state.
When TS SDK is initialized, the session state always begins as notLoggedIn
.
When logging in:
If login succeeds, it moves to established
state.
If login fails, it moves to notLoggedIn
state.
When logging out manually:
It moves to notLoggedIn
state.
When the user is logged in, but the user is banned or deleted from the system.
It moves to terminated
state.
The error code will be presented in terminated
state. Please refer to Error Handling for more details.
When token has expired:
It moves to tokenExpired
state.
If the access token has expired, all network requests will fail. However, the SDK includes an automatic process for renewing the access token. As long as this process is implemented correctly, it is unlikely that the app will encounter this problem. Please refer to #session-handler for more details.
The SDK provides APIs for reading and observing the session state.
Session state is designed to align with the typical flow of an app. For example, developers can use the session state to guide app navigation, like this:
For logging, the SDK requires SessionHandler
. SDK uses this object to communicate with the app when session handling is required. Currently, SessionHandler
is used for:
Initiate access token renewal when it is about to expire or has expired.
The code above shows a simple session handler. Please note that each function in SessionHandler
can be customized to your app logic.
When a user logs in to the SDK for the first time, an access token is issued that is valid for 30 days.
If the access token is about to expire or has already expired, the SDK automatically initiates the renewal process through the sessionWillRenewAccessToken
method of the SessionHandler
.
During the renewal process, the SDK passes an AccessTokenRenewal
object to the app. The app must call either one of the following methods on this object to complete the process.
The following code shows how the app can implement the sessionWillRenewAccessToken
method by providing an auth token for renewal.
API token management is a login authentication process that allows an amity user to access amity applications in a unified and streamlined environment.
Amity SDK provides AmityUserTokenManager to manage user credentials. This includes an access token that can be used to access some Beta features.
NOTE: Please be aware that we do not provide any API to support the usage of user tokens on the client SDK. To use this user token, you must interact with ASC services with your own effort.
To create a new user token, refer to the following example and the parameters are.
userId
: This is a required parameter of type String
that represents the unique identifier of the user whose credentials are being managed by the AmityUserTokenManager
.
displayName
: This is an optional parameter of type String
that represents the display name of the user. If provided, it will be associated with the user's credentials.
authToken
: This is an optional parameter of type String
that represents the user's authentication token. If provided, it will be used to authenticate the user when accessing the Amity application. For further information about security please visit the .
Version 6 and Beta(v0.0.1)
Query for users by their display name, receiving a collection of AmityUser
matching your search. It requires two parameters: the display name you're searching for, and a 'sort option' from the AmityUserSortOption
enum. If no keyword is supplied, the list of users will be organized alphabetically by display name.
Users also have the option to sort by lastCreated
, firstCreated
, or displayName
. When a keyword is provided, the list will be arranged based on search rank. The displayName
sort option will be specified by default if it isn't specified.
If the collection is sorted by displayName
, the results will be alphabetically and case-sensitively ordered (aA-zZ). For example: adam, arthur, Alice, Andre, charlie, Kristen.
Note: If the user ID or display name you’re searching for contains special characters, you’ll need to enter the whole keyword in order for it to appear in the search results.
The code above will provide you with the list of users which matches with display name "Brian".
The above example searches for all users whose display names start with "Test User 1".
The queryUsers
provides a way to search for users by their display name.
Query for users to receive a collection of AmityUser
based on a single parameter: a 'sort option' from the AmityUserSortOption
enum. Sort the list by options such as displayName
, firstCreated
, or lastCreated
. The displayName
sort option will be specified by default if it isn't specified.
If you wish to observe for changes to a collection of users, you can use liveUsers
Flag / Unflag User feature is an essential tool for maintaining a safe and engaging chat community. With Amity Social Cloud, you can use the flag and unflag user feature to allow moderators and administrators to monitor any inappropriate behavior within a chat channel.
In this section, we will discuss how to use the flag and unflag user feature of Amity Chat SDK to maintain a safe and engaging chat community.
To flag / unflag users on iOS, Android and Flutter SDK, create an instance of UserFlagger
first:
The UserFlagger
lets you flag and unflag a user. It also exposes an asynchronous way to check whether the current logged-in user has already flagged the given user or not.
To flag a user, call the following method:
To unflag a user, call the following method:
To check whether a user has been flagged by the current user:
Update current user information, including display name, avatar, user description, metadata, etc., using the updateUser
method in the 'amityClient' class. This method updateUser
accepts these optional parameters:
The method accepts the following optional parameters:
displayName
- user's display name
description
- user's description
avatarFile
- file ID of the user's avatar
avatarCustomUrl
- custom url of the user's avatar
roles
- user's role
metadata
- user's metadata
The updateCurrentUser
method accepts the following optional parameters:
displayName
- user's display name
description
- user's description
avatarFile
- file ID of the user's avatar
avatarCustomUrl
- custom url of the user's avatar
roles
- user's role
metadata
- user's metadata
Below is a sample code on how to update the current user's display name, description, and metadata. This method returns a promise. If the update is successful, the method will return true,
else it throws an error.
You can upload an image and set it as an avatar for the current user.
First, you need to upload image using AmityFileRepository
and then update the image info.
Step 1 — Upload an image:
Step 2 — Passing AmityImageData
from step 1 into the builder, and call user update API.
If you have an avatar present in your current system/server and just want to integrate that existing avatar to AmitySDK, you can just set the URL for the avatar directly.
Note: getAvatarInfo
provides the information associated with a particular Avatar
First, you need to upload image and then update the image info. If you have an avatar present in your current system/server and just want to integrate that existing avatar to AmitySDK, you can just set the URL for the avatar directly.
If you have an avatar present in your current system/server and just want to integrate that existing avatar to AmitySDK, you can just set the URL for the avatar directly.
Either you wish to let us handle your user's avatar, or if you already have a system for it we got you covered. The 2 properties avatarFileId
and avatarCustomUrl
answer those two use-cases separately.
You can easily retrieve the url of a file from our FileRepository object and use it to display in your app later on. Here's an example in React:
You can easily retrieve the url of a file using observeFile
and use it to display in your app later on. Here's an example in React:
AmityClient
class provides a method hasPermission
which allows you to check if the current logged in user has permission to do stuff in given channel.
We determine a user's moderation capabilities based on their current role. Amity SDK has the following default roles:
Member - has no moderation privileges
Community/Channel Moderator - can assert general moderation privileges on other users
Super Moderator - can assert general moderation privileges and be exempt from moderation from other users
Global Admin (Admin Only) - can assign the roles of others, assert all moderation privileges and be exempt from moderation
A user's role can be changed via Console. Refer to for the instructions on how to change a user's role.
The Global Admin role cannot be assigned to a user.
Below are tables for each category that show the default roles and permissions. You can create new roles and assign a specific set of permissions for each role in the ASC Console. Refer to .
Permission | Global Admin | Super Moderator | Community Moderator | Channel Moderator |
---|
*UserV3
*ChannelV3
*CommunityV3
Each role can be assigned with many permissions. Below is a list of all the possible permissions that can be assigned to a user.
Content-type | application/json |
---|
Path | Data field |
---|
Method on renewal object | |
---|---|
Permission | Global Admin | Super Moderator | Community Moderator | Channel Moderator |
---|
Permission | Global Admin | Super Moderator | Community Moderator | Channel Moderator |
---|
There is no limit to the number of moderators in a community. If there are 100 members in the community, all 100 members can be promoted to moderator. Promoting a user to a community-level moderator can be done using the or through the SDK.
Permission | Global Admin | Super Moderator | Community Moderator | Channel Moderator |
---|
Name
Data Type
Description
Attributes
userId
string
The id of this user
roles
Array.<string>
A list of user's roles
displayName
string
The display name of the user
flagCount
integer
The number of users that have flagged this user
metadata
Object
The metadata of the user
hashFlag
Object
A hash for checking internally if this user was flagged by the user
createdAt
date
The date/time the user was created at
updatedAt
date
The date/time the user was updated at
isGlobalBan
Boolean
Flag that indicates if the user is globally banned. True
means the user is globally banned.
Note: This is not yet supported for Typescript
avatarCustomUrl
String
Custom Url provided for this user avatar
isDeleted
Boolean
Flag that indicates if the user is deleted
renew()
Indicates the SDK to renew the access token without an auth token.
renewWithAuthToken(...)
Indicates the SDK to renew the access token with an auth token. (Required for secure login)
unableToRetrieveAuthToken()
Indicates the SDK to postpone renewal.
SDK will re-initiate access token renewal at a later time, but no sooner than 10 minutes.
Authorization | Bearer{{Admin Token}} |
UserID | User public id |
Edit, Ban, Add, Remove, & Mute Channel User * | ✅ | ✅ | ❌ | ✅ |
Edit & Mute Channel* | ✅ | ✅ | ❌ | ✅ |
Edit & Delete Message* | ✅ | ✅ | ❌ | ✅ |
Edit Channel Rate Limit* | ✅ | ❌ | ❌ | ❌ |
Ban, Mute, Rate limit, & Manage Users | ✅ | ✅ | ❌ | ✅ |
Mute Channels | ✅ | ✅ | ❌ | ✅ |
Rate Limit Channels | ✅ | ✅ | ❌ | ✅ |
Manage Messages | ✅ | ✅ | ❌ | ✅ |
Global Access | ✅ | ✅ | ❌ | ❌ |
Create, delete, Edit Community Categories | ✅ | ✅ | ✅ | ❌ |
Edit & Delete Communities* | ✅ | ✅ | ✅ | ❌ |
Edit, Add, Ban, & Remove Community Users* | ✅ | ✅ | ✅ | ❌ |
Edit, Delete, & Review Community Posts* | ✅ | ✅ | ✅ | ❌ |
Edit & Delete Community Comments* | ✅ | ✅ | ✅ | ❌ |
Manage Community | ✅ | ✅ | ✅ | ❌ |
Manage Community Stories | ✅ | ✅ | ✅ | ❌ |
Edit & Delete User Feed Post | ✅ | ✅ | ✅ | ❌ |
Edit & Delete User Feed Comment | ✅ | ✅ | ✅ | ❌ |
Manage Posts & Comments | ✅ | ✅ | ✅ | ❌ |
Manage Network Settings | ✅ | ✅ | ✅ | ✅ |
Source | Permission | Description |
Channel |
| Can mute/unmute channel |
| Can close channel |
| Can edit channel |
| Can set rate limit of channel |
| Can edit all messages |
| Can delete all messages |
| Can ban/unban user from channel |
| Can mute/unmute user in channel |
| Can add users to channel |
| Can add remove user from channel |
| Can edit users in channel |
User |
| Can global ban/unban user |
| Can edit users |
| Can assign role to users |
User feed |
| Can edit all posts on user feed |
| Can delete all posts in user feed |
| Can edit all comments on user feed |
| Can delete all comments in user feed |
Community |
| Can add users to community |
| Can remove users from community |
| Can edit users in community |
| Can ban users in community |
| Can mute users in community |
| Can edit community |
| Can delete community |
| Can edit all posts in community feed |
| Can delete all posts in community feed |
| Can edit all comments in community feed |
| Can delete all comments in community feed |
| Can review community post |
| Can create and delete community story |
Community Category |
| Can create new community categories |
| Can edit community categories |
| Can delete community categories |
Network |
| Can create new roles |
| Can edit roles |
| Can delete roles |
Notification |
| Can manage notification settings |
ASC Console Access | ✅ | ✅ | ❌ | ❌ |
Create, Edit, & Delete, Roles | ✅ | ✅ | ✅ | ✅ |
Ban & Edit User* | ✅ | ❌ | ❌ | ❌ |
Exempt from filters | ✅ | ✅ | ❌ | ❌ |
Exempt from rate limits | ✅ | ✅ | ❌ | ❌ |
Exempt from mute | ✅ | ✅ | ❌ | ❌ |
Exempt from ban | ✅ | ✅ | ❌ | ❌ |
Exempt from blacklist & whitelist | ✅ | ✅ | ❌ | ❌ |
Exempt from repitition check | ✅ | ✅ | ❌ | ❌ |
Push notifications are small pop-up messages triggered by an application, even when the application is not open. Push notifications are an essential part of social features that a customer must provide to their end users.
Clients who want to have the push notifications delivered to their own servers first in order to customise before it reaches their users, can opt for this method.
In this solution, events are sent from Amity’s servers to the client’s servers via webhook. Clients can decide what to do with each events before it reaches the end user's device as notification. Clients have the ability to edit the notifications (i.e: translate the message), filter them (based on specific use case or user preferences), and perform analytics before sending them to the users. With this new feature, clients can also have notifications for web apps.
For more information, go to Webhook Events settings.
In this scenario, there's no SDK involvement needed. The whole notification process is managed on your end.
With this solution, the notifications will be triggered and delivered to your users directly by Amity's servers. There's nothing that the iOS client has to do in order to display the notification to your users. Amity's servers will prepare for you a notification that can be directly displayed to the user as and when it's received.
Click for more Network Level settings.
Click to learn on different SDK Settings.
Direct push notifications only support on iOS, Android, and Flutter SDKs.
As Amity's servers are responsible for choosing the content of the push notification, you can expect your users to receive the following notifications for different kinds of events:
Event: New channel has been created and the user has been added among other members. Push Notification Title: %s
(%s
= New Channel display name) Push Notification Body: You're now member of %s!
(%s
= New Channel display name)
Event: A new user has joined a channel. Push Notification Title: %s
(%s
= user display name) Push Notification Body: %1s has joined %2s
(%1s
= user display name, %2s
= channel display name)
Event: A new message has been received in a channel where the user is already a member. Push Notification Title: %1s (%2s)
(%1s
= user display name, %2s
= channel display name) Push Notification Body: %s
(%s
= message text body if text message, Image Message
if image message, Special message
otherwise)
A new push notification will be sent to a specific user when:
A new message is sent in a channel of the user who is already an existing member of it.
A new channel is created and the user is among the listed members of the channel on creation.
A new member joins a channel of the user who is already an existing member of it.
Process to setup iOS push notification certificates to receive notification from AmitySDK / AmityUIKit.
In order to send or receive push notifications using our SDK, you would need to create push notification certificates from Apple Developer Console & Upload in our Amity console.
Here are the steps to generate push notification certificate from Apple Developer Console.
When a new .p12 certificate is created, previous certificate gets revoked and cannot be used again.
Step 1:
Go to Apple Developer Console (i.e https://developer.apple.com) and click on Certificates.
Step 2:
Select Apple Push Notification Service SSL (Sandbox & Production)
This certificate will be applicable for both Sandbox & Production environments so you do not need to create a separate for each one.
Step 3:
Follow the rest of the steps of creating certificates as shown by apple & download the .cer file.
Step 4:
Double click on .cer file you downloaded in the last step in Finder. After few seconds, Keychain Access program should open.
Step 5:
Select Login → My Certificates, then right click on the Apple Push Services certificate that you just installed. It would show you with some options as shown below.
Step 6:
Select Export “Apple Push Services …” option and save the file using .p12 extension. If you add a password while exporting, you will need to enter the same password in Amity Console.
Step 7:
Open Amity Console. Select Settings → Push Notifications & Upload this .p12 file to Amity Console.
This certificate can be used to receive push notification in your production build (Distributed through Appstore or Testflight). Currently we do not support receiving push notification in Debug build.
That’s it. Now the certificate is setup, Please follow the steps shown in Register & Unregister Push Notifications section to correctly send APNS token to receive push notification.
Please make sure you have Push Notification capabilities enabled in your Xcode Project.
The use of images as a visual representation of information is crucial in many software applications. Our SDK provides the tools and functionality needed to easily handle images. In this section, we will introduce you to image handling in Amity, including how to upload and retrieve images in the SDK.
Property | Description |
---|---|
To upload an image to the system, you can use the Amity Image Upload API provided by the SDK. The API allows you to upload an image to the Amity server/ The SDK simplifies the process of uploading images by providing pre-built components that you can easily integrate into your application.
Supported ✅ (please wait while we prepare a real example!)
Supported image formats are JPG, PNG and cannot exceed 1GB in size.
You can retrieve an image from Amity using the Amity Image Retrieval API provided by the SDK. The API enables you to retrieve an image from the Amity server by supplying the image URL. Once an image is uploaded to the server, the image will be automatically transformed into four different sizes for versatile usage. We provided an option to retrieve a specific image size which are:
Small: is used for image thumbnails, with a maximum image size of 160 pixels per dimension. For example, this should be used for small previews in an image gallery that displays a large number of images in a grid.
Medium: is used for standard image display, with a maximum image size of 600 pixels per dimension.
Large: is used for full-screen image display, with a maximum image size of 1500 pixels per dimension.
Supported ✅ (please wait while we prepare a real example!)
Supported ✅ (please wait while we prepare a real example!)
Files are an essential component of modern software applications. Amity provides a powerful file management system that enables you to easily handle different types of files, such as document files, videos, and audio files. In this section, we will introduce you to the concept of a file in Amity and provide an overview of file handling in Amity.
Property | Description |
---|---|
To upload a file to the system, you can use the Amity File Upload API provided by the SDK. The API allows you to upload a file to the Amity server by providing the file's data and the file metadata, such as the file name, file type, and file size. The SDK simplifies the process of uploading files by providing pre-built components that you can easily integrate into your application.
On Android, you can separately observe uploading states outside of the uploading method by using:
Version 6 and Beta(v0.0.1)
You can retrieve a file from Amity using the Amity File Retrieval API provided by the SDK. The API enables you to retrieve a file from the Amity server by supplying the file ID. The SDK streamlines the process of retrieving files by offering pre-made components that can be smoothly integrated into your app.
In addition to uploading and retrieving files, Amity provides a deleting function to delete a file that is no longer needed.
The response will return true
if the file deletion is successful.
Version 6 and Beta(v0.0.1)
The response will return true
if the file deletion is successful.
Otherwise, if an error is encountered during the deletion, it will return the following errors:
The video data is the representation of the video that has been uploaded using the SDK. The uploaded video will be transcoded to other different resolutions depending on console settings. Below is a table of properties that it contains.
Property | Description |
---|---|
The fileUrl
and videoUrl.original
provides the URL of the same video resolution.
The difference being, fileUrl
returns the actual file format while videoUrl.original
returns MP4 format.
To upload a video to the system, you can use the Amity Video Upload API provided the SDK. The API allows you to upload a video to the Amity server. The SDK simplifies the process of uploading videos by providing pre-built components that you can easily integrate into your application.
Supported ✅ (please wait while we prepare a real example!)
Version 6 and Beta(v0.0.1)
If an error is encountered while creating the file, it will return the following errors:
Once you uploaded a video the videos undergo transcoding from their original resolution. You can quickly access the original size of the video right after you make the video message. However, it takes time for the transcoded resolutions to be ready. Here are the available transcoded resolutions.
1080p
720p
480p
360p
original
Supported ✅ (please wait while we prepare a real example!)
Here's an example of getting a specific video resolution from a post.
Additionally, you can display a video preview in the user interface by utilizing a video thumbnail image. This allows for a more visually appealing representation of the video and provides a quick preview for users before they choose to view the full video. The thumbnail may not immediately available after the video was uploaded. However, eventually, the thumbnail will be become available.
Supported ✅ (please wait while we prepare a real example!)
Supported ✅ (please wait while we prepare a real example!)
The functionality isn't currently supported by this SDK.
File upload and download are key features of our product, which enable developers to easily incorporate file-sharing functionality into their applications. With support for a wide range of file types, including images, videos, audio, and documents, developers can create highly engaging and interactive user experiences that drive engagement and increase retention. The maximum file size of a file regardless of its type is 1 GB.
By enabling users to share files directly within the chat or social feed, developers can create highly personalized and engaging experiences that foster deeper connections among users. For example, users can share photos and videos with friends and family, or exchange documents and other files within a community. To support various use cases and make it easy to handle files, images, and videos, we offer convenient methods for managing these types of content:
The SDK does not manage the caching of any images or files. It is recommended to effectively handle caching to ensure optimal performance. You can use a pre-existing implementation or library to handle the caching of files or images.
Registering your app for push notification will require a registered AmityClient
instance (necessary to know which user is associated with this device) and a push notification token.
Amity's Development Kit does not manage:
user-facing requests for push notifications and authorizations
the creation and refreshing of push notification tokens
It's up to your app to take those steps and pass the notification token to the SDK.
We recommend observing the completion block outcome to ensure a successful registration.
If the device was previously registered with this or another user, the previous registration is invalidated as soon as this new request is received, which means that the device will always receive notifications of up to one user.
Unlike the registration, unregistering for push does not require the AmityClient
instance to be associated with any user, therefore you can unregister the device from receiving push notifications as soon as the AmityClient
has been initialized with a valid API key.
The unregistration allows to pass an optional userId
:
if a valid userId
is passed, Amity's backend will stop sending push notifications to this device only if the currently active push notification associated with this device is also associated with that user. No action is taken otherwise.
if no userId
is passed, Amity's backend will stop sending push notifications to this device.
You can register and unregister as many times as you'd like, however please remember that we use the "Last write wins" strategy.
The SDK offers push notification settings per user, allowing users to configure whether to enable or disable push notifications for specific feature modules. This configuration applies universally to every device logged in as the same user.
Configurable modules include CHAT
, SOCIAL
, and LIVE_STREAM.
The SDK provides "getSettings()
" function within User Notification to inspect the current settings of each feature module.
The functionality isn't currently supported by this SDK.
The SDK provides "enable()
" function where user can specify the settings of each module and "disableAll()
" function where user can choose to disable notifications on every module.
The functionality isn't currently supported by this SDK.
The SDK has three levels of notifications and in order for it to be sent, a notification has to pass throughout all three levels.
Network Level: (via Admin Panel) turning off notifications at this level effectively disable push notifications altogether for all of your customers.
User Level: (via client) A user can choose to enable/disable notifications per feature module. Please note that this setting is per user, not per device: regardless of which device sets this toggle, the new preference will take effect in all the devices where the user is logged in.
Channel or Community Level: (via client) A user can choose to enable/disable notifications per channel or community (where is member of). Again, this preference is per user, not per device.
In addition to push notifications, we also offer a that stores the notification history for each user.
FCM dependency:
Before you can start receiving push notifications, you need to obtain a FCM unique token string that identifies each FCM client app instance:
You can initialize the services with the obtained token. Please note that the FCM token can be changed through application life cycle. Please make sure that the FCM token supplied to the messaging SDK is up to date. To notify the messaging SDK of the latest token, the following line of code can be called whenever necessary:
Since Google play services are banned in China, The messaging SDK provides Baidu push services as a substitute for FCM. The messaging SDK requires an api key and a secret key from Baidu:
Baidu dependency:
Baidu API key is needed for Baidu push services initialization:
Note: The messaging SDK always consider FCM as a primary push provider and Baidu as a secondary push provider. If the messaging SDK detects Google play services on the device, Baidu push services won't be initialized.
To retrieve push notifications, use a service that extends FirebaseMessagingService
. Refer to Firebase's documentation for the detailed information.
Note: Baidu push services require number of additional permissions. You can find .
fileId
Identifier for the uploaded file
fileUrl
The HTTP web URL for the uploaded file. You can use this fileUrl
for downloading the image file.
attributes
Contains a dictionary with values for name
, extension
, size
& mimeType
of uploaded image
metadata
Contains additional metadata dictionary related to uploaded image such as height
, width
, isFullImage
etc.
fileId
Root file key on cloud storage
fileUrl
HTTP link for file download
type
File type
createdAt
Date/time when a file is uploaded
updatedAt
Date/time when a file is updated
attributes
Information about the file
fileId
Identifier for the uploaded file
fileUrl
The HTTP web URL for the uploaded file. You can use this fileUrl
for downloading the original video file. (The file format remains unchanged)
attributes
Contains a dictionary with values for name
, extension
, size
and mimeType
of uploaded video.
attributes.metadata
Contains a dictionary with values for video
and audio
of uploaded video.
attributes.metadata.video
Contains a dictionary with values for width
, height
, duration
, bit_rate
, avg_frame_rate
and display_aspect_ratio
attributes.metadata.audio
Contains a dictionary with values for duration
, bit_rate
and sample_rate
videoUrl
After video uploaded and transcoded by the server. The video data will contain videoUrl
that provides different video URLs for each resolution.
original - the equivalent resolution to fileUrl
1080p - 1920×1080 in horizontal, and 1080x1920 in vertical
720p - 1280×720 horizontal, and 720x1280 in vertical
480p - 640x480 horizontal, and 480x640 in vertical
360p - 480x360 horizontal, and 360x480 in vertical
(All transcoded videos are in MP4 format)
status
An enum represents 4 video statues
uploaded - the video is uploaded and users can watch the original raw file on fileUrl
transcoding - the video is being transcoded to pre-defined resolutions
transcoded - the video is transcoded and the resolutions are provided to videoUrl
error - the video encounters an issue while transcoding
In iOS AmitySDK, we have a concept of Live Object and Live Collection. LiveObject is represented by AmityObject
instance and LiveCollection is represented by an instance of AmityCollection
. These are generic classes which encapsulates any other object and notifies the observer whenever any property of the encapsulated object changes.
Live Object helps to observe changes in a single object whereas Live Collection helps to observe changes in a list of objects. For example: AmityObject<AmityPost>
or AmityCollection<AmityMessage>
.
SDK handles a lot of data received from various sources. Data can be present in local cache. It might also be queried from the server or received from some real-time events. This means, some data is constantly updating. The data that you are accessing at the moment can get updated by other sources and becomes out of sync.
Live Object and Live Collection helps in syncing these constantly updating data, so you will always get the most recent one. Whenever the data gets updated, you will be notified through helper methods in live object and live collection classes.
New data gets automatically collected everytime when there is an updation and user need not refresh to get the recent data.
Live collection is available for the following functionalities in user/community feeds:
Post Collection
Comment Collection
Reactions Collection
Followers/Following Collection
Channel Collection
Message Collection
Channel Member Collection
Community Collection
Community Members Collection
Both AmityObject
and AmityCollection
provide methods that help to observe changes in objects. The life cycle of observation is tied to its token. As soon as the token is invalidated or deallocated, observation ends.
AmityNotificationToken
is a simple object which keeps track of what is being observed. Each observation from Live Object or Live Collection is tied to its respective token. As soon as the token is invalidated or deallocated, observation ends. The token is declared within the scope of the class.
The token is used in combination with AmityObject
or AmityCollection
. We will explore it more in AmityObject and
AmityCollection
concepts.
AmityObject
is a generic class that keeps track of a single object. It is a live object. In iOS AmitySDK
, any object which is encapsulated by AmityObject
is a live object.
Examples:
AmityObject<AmityMessage>
AmityObject<AmityChannel>
AmityObject
class exposes the following methods:
observe
observeOnce
These methods help observe a live object. Whenever any property for observed object changes, the observer is triggered.
observe
method can be triggered multiple times throughout the lifetime of the application as long as its associated AmityNotificationToken
is retained in memory. observeOnce
method, on the other hand, can only be triggered once.
Both observe
and observeOnce
methods will be called from the main thread so you can perform any UI update-related tasks from within the observe block itself.
If the requested object data is stored locally on the device, the block will be called immediately with the local version of the data. This can be verified through the dataStatus
property of AmityObject
.
In parallel, a request is made to server to fetch the latest version of the data. Once the data is returned, the observe block will be triggered again.
Any future changes to that data from any sources can trigger observer.
Lifecycle: The life cycle of the observer is tied to its token. If the token is not retained, then the observer can get deallocated at any time and will not be called. Both observe
and observeOnce
block will be retained using token as shown below.
The AmityNotificationToken
provides a method called invalidate()
which can be used to invalidate the token anytime. As soon as you invalidate the token, your observation stops and observe block will no longer be triggered.
There are multiple ways to access data from AmityObject
. AmityObject
exposes the following properties:
dataStatus
: Indicates whether the data is fresh or local
loadingStatus
: Indicates if the data is being loaded from server or not
object
: The actual object that is being tracked or encapsulated by this AmityObject
Once you add an observer block, you can access both local or fresh data as shown below.
If you want to observe fresh object just once, you can check the data status and invalidate the token once you receive the fresh object.
For
observerOnce
method, if data is present locally, this observer will be triggered only once with that local data. If you are looking for fresh data, use theobserve
block and invalidate the token once fresh data is received as shown above.
If you only care about local data and do not want to observe anything, you can also access the object
property from AmityObject
directly.
While this is possible, we recommend accessing object from within theobserve
or observeOnce
block depending on your requirement.
AmityObject
can be tracked for their loading status by accessing the loadingStatus
property, which is of type AmityLoadingStatus
and it can have one of four possible values.
0 (notLoading): Indicates that the data is already fresh locally and does not need to be loaded.
1 (loading): Indicates that the client is currently loading the data from the server.
2 (loaded) - Indicates that the client has successfully loaded fresh data from the server and is up to date.
3 (error) - Indicates that the data is unable to load due from a specific error.
AmityCollection
is a generic class that keeps track of a collection of objects. It is a live collection. In iOS SDK, any object which is encapsulated by AmityCollection
class is a live collection.
Examples:
AmityCollection<AmityMessage>
AmityCollection<AmityChannel>
AmityCollection
exposes these methods:
observe
observeOnce
These methods help to observe a live collection. Whenever any property for any object within the collection changes, the observer is triggered.
observe
method can get triggered multiple times throughout the lifetime of the application as long as it's associated AmityNotificationToken
is retained in memory. observeOnce
, on the other hand, can only be triggered once.
Both observe
and observeOnce
method will be called from the main thread so you can perform any UI update related task within the observe block itself.
If the requested data collection is stored locally on the device, the block will be called immediately with the local version of the data. This can be verified through the dataStatus
property of AmityCollection
.
In parallel, a request is made to the server to fetch the latest version of the data. Once the data is returned, the observe block will be triggered again.
Any future changes to the data from any sources can trigger observer.
Lifecycle: The life cycle of the observer for AmityCollection is also tied to its token. If the token is not retained, the observer can get deallocated at any time and will not be called. So, both observe
and observeOnce
block should be retained. You can refer to the section in AmityObject
about retaining and invalidating a token.
Unlike most databases, AmityCollection
does not return all data in an array. Instead, data is fetched one by one using the objectAtIndex:
method. This allows the framework to store most of the actual result on disk, and load them in memory only when necessary.
AmityCollection
also exposes a count
property which determines the number of objects present in a collection.
With these two public interfaces, you can create a robust list UI for your use case. Similar to AmityObject
, AmityCollection
also exposes dataStatus
and loadingStatus
property.
Let's look at the typical flow when accessing a collection data.
If you want to observe only fresh or local collection, you can access it using thedataStatus
property and invalidate the token once you have accessed your desired collection data.
For
observerOnce
method, if data is present locally, this observer will be triggered only once with that local data. If you are looking for fresh data, useobserve
block and invalidate the token once fresh data is received as shown above.
Observer also provides you with the AmityCollectionChange
object which contains indexes of what is added, deleted, or modified in a collection. You can also refer to these properties to update the UI for the list.
While SDK provides liveCollection.object(at:)
to access a single item, you might often find the need to iterate through all objects in the collection. The SDK has a convenient way to do this using .allObjects()
.
Using the above method is the same with this logic:
AmityCollection
in SDK returns a maximum of 20 items per page. It has nextPage()
and previousPage()
method to fetch more data. It also exposes hasNext
and hasPrevious
property to check if next page or previous page is present.
Once next page is available, the same observe
block gets triggered and you can access the collection as shown above. If you want to shrink the collection to the original first page, you can do so by calling resetPage()
method on the same collection.
One typical usage of Live Collection is in UITableView
. Below is an example of fetching a collection and displaying it in a tableview.
AmityObject and AmityCollection are now observable object with its properties marked with @Published
annotation. Now you can use live object & live collection directly within your SwiftUI views.
Since AmityObject
& AmityCollection
are observable object, it can be used as an ObservedObject within SwiftUI views. We recommend to create small view which observes AmityCollection & AmityObject as ObservedObject as shown in code sample below.
Live Collection - SwiftUI
Since the properties are published, If you are using Combine Framework, you can also subscribe to changes on those properties.
Live Object - Combine
Live Collection - Combine
ℹ️ States of live collection & live object are published before snapshots so that you can compare the state from within subscriber.
#1: LiveCollection is not updated when used from inside of another observable class.
AmityCollection
& AmityObject
is an ObservableObject
. When this live collection or live object is embedded inside another Observable Object, SwiftUI cannot observe the changes in snapshot occurring within Live collection & Live object. As a result, there might be a situation where you see your view is not getting updated even when snapshot(s) are updated. This is a common problem with nested observable object in SwiftUI.
To solve this issue we recommend to create a specific view which observes AmityCollection
& AmityObject
as @ObservedObject
as shown in code example.
#2: Published property still returns old values.
Since the properties of AmityCollection & AmityObject are marked with @Published
annotation, the publishing of changes occurs in the property’s willSet
block, meaning that any subscribers will receive an update before the property is changed. This behaviour can easily lead to unexpected bugs.
The SDK offers push notification settings per community, allowing users to configure which notification events should be enabled on the community. This configuration applies universally to every device logged in as the same user.
Configurable events include POST_CREATED
, POST_REACTED
, COMMENT_CREATED
, COMMENT_REACTED
, COMMENT_REPLIED
, STORY_CREATED
, STORY_REACTED
, STORY_COMMENT_CREATED
The SDK provides "getSettings()
" function within Community Notification to inspect which notification events are enabled on the community.
The functionality isn't currently supported by this SDK.
The SDK provides "enable()
" function where user can choose which notification events to be enabled on the community and "disable()
" function to disable all notification events on the community.
The functionality isn't currently supported by this SDK.
The presence heartbeat is a mechanic to signal the system whether a user is online or offline. The SDK offers two convenient methods that allow users to periodically sync or unsync their presence status with the server. When the server receives a heartbeat sync request, it records the timestamp at the time of the request, designating it as the lastHeartbeat
timestamp for that user.
The SDK automatically manages the periodic syncing of this heartbeat once the startHeartbeat
method is called. To cease syncing your presence with the server, the user must invoke the stopHeartbeat
method.
Invoke the startHeartbeat
method in client.presence
to initiate the heartbeat synchronization process. This method automatically checks the user's presence settings within the network, and if enabled, begins to sync the heartbeat at specified intervals defined in the SDK. The synchronization process is handled automatically, streamlining the user's interaction with the system.
The heartbeat sync interval is determined automatically by SDK. Normally you can except heartbeat to be synced every 20-30 seconds.
Utilize the stopHeartbeat()
method within client.presence
to cease the heartbeat synchronization process. To restart the sync, you must invoke the startHeartbeat()
method again.
Presence state is a vital aspect of any modern application, acting as a driving factor for engagement products by showing the user's current availability. The AmitySDK supports both observing and notifying the presence of users, analogous to being online and observing users' online statuses.
AmitySDK offers specific methods that allow the logged-in user to enable, disable, or query about presence settings. When these presence settings are enabled, the user is prepared to synchronize their presence state with the server.
Users can enable or disable their presence state feature. Disabled users will be considered offline and cannot use any presence-related functionalities. Network-level settings can also affect this feature.
Presence State feature is disabled by default at both the network and user levels. Please consult with Amity Team to enable this feature on the network level.
The SDK user can invoke the enable()
method within client.presence
to activate their presence status.
The SDK user can invoke the disable()
method within client.presence
to deactivate their presence status. When disabled, the user will be unable to sync both their own heartbeat and the presence of other users in the network. This action also halts any ongoing heartbeat synchronization processes.
The SDK user can invoke the isEnabled()
method within client.presence
to check their presence status. This method also determines if the presence state feature is available for the app. If unavailable, isEnabled()
returns false
. If the feature is available, the method checks the user-level settings, which are managed through the enable()
and disable()
methods as previously described.
The Amity Social SDK encompasses comprehensive support for polls, offering developers an effortless way to incorporate polls into their social applications. Polls enable users to create and participate in a diverse range of topics, sparking targeted engagement and conversations among users.
To integrate poll functionality, developers can utilize the poll features offered by the Amity Social SDK in their applications. Polls can be tailored to meet specific needs, including options for single or multiple-choice polls, setting poll expiration dates, and more. Users can then participate in the poll by choosing their preferred option. At present, the Amity Social SDK only supports the integration of polls within posts, please refer to - #create-poll-post, #poll-post.
As demonstrated in the code sample below, here's a way to create a poll in the poll post.
Polls can be created with the following settable controls:
question
- A question that can be up to 500 characters long.
answer
- A set of two to ten answers. Each answer can be up to 200 characters long.
answerType
- Indicates whether the survey allows multiple choices. The available options are Single
(default) and Multiple
.
timeToClosePoll
- A time window limiting how long the poll will be open. By default, the setTimeToClosePoll
value is set to 30 days if no value has been set for it.
This function enables you to cast a single vote and the vote cannot be revoked. If the poll type is multiple, you have the option to select multiple choices.
Here's an explanation of the method's parameters:
pollId
: This is a required parameter of type String
, which represents the ID of the poll that the user wants to vote on.
answerIds
: This is a required parameter of type Array<String>
, which represents an array of IDs of the answer options that the user wants to vote for. Users can select one or multiple answers depending on the poll's configuration.
The ability to close a poll is restricted exclusively to individuals who have ownership permissions, such as the creator of the poll or an administrator. It is important to note that a poll can only be closed prior to its designated closing time.
Here's an explanation of the method's parameter:
pollId
: This is a required parameter of type String
, which represents the ID of the poll that the user wants to close.
The deletion of a poll is limited exclusively to individuals who possess ownership permissions, such as the creator of the poll or an administrator.
Here's an explanation of the method's parameter:
pollId
: This is a required parameter of type String
, which represents the ID of the poll that the user wants to delete.
Supported ✅ (Please wait while we prepare a real example!)
Mentions allow users to tag other users in messages, comments, and posts. It's a powerful tool for fostering engagement and collaboration within your social application. With mentions, users can easily direct messages to specific individuals or groups and can alert them to new content or important updates. In the SDK, mentions can be implemented in a range of ways, depending on your application's needs and user experience. Here are the models that support mentions creation and highlighting:
you have the flexibility to define your own mention data structure for representing mentions. This allows you to highlight mentioned text in a way that best suits the needs of your application and users. The most important aspect of mentions is to notify users when they have been mentioned, regardless of the specific data structure used. This ensures that users are able to quickly and easily engage with the content that is most relevant to them.
Upon creating a model above (a post, comment, or message) with a mention, you can include a JSON object in the metadata parameter. The metadata represents the mention object, which depends on the design of your data structure. However, Amity provides a default structure to help you create the mention metadata.
To ensure prompt notification of the person mentioned, it's important to provide the list of user IDs for the mention users parameter. This will help ensure that the mentioned users are notified and able to engage with the content.
mentionUsers(userIds)
- In order to mention users and notify specific users. This function supports all mentionable models.
mentionChannel(channelId)
- In order to mention and notify the whole channel. This function supports only a message model.
metadata
- a flexible JSON object which can accommodate any information regarding the mentioned users. Our default structure for representing mentions is also in the metadata property.
To represent mentions using our structure, you will need to utilize the AmityMention object. This object can be created during mentionable model creation, as well as during rendering. The model contains of four properties:
type
- type of the mention - the possible types are user and channel, for post and comment only support mentioning user but message supports mention channel additionally.
index
- start index of current mention
userId
- userId of the user being mentioned. If the type of the mention is channel, then userId
is undefined.
length
- length of the mention
The length property doesn’t include the “@“ mention sign. For example, “@all” mention’s length is 3.
Below is an example to create a comment with mentions by using our default mention metadata structure:
We do not allow banned users to be mentioned, as we take a firm stance against harmful or inappropriate content in social applications. However, admins may still be able to access the names of banned users through the search users function. Once a message is sent, however, banned users' information will be excluded from the payload. Banned users will also not be notified or receive any push notifications if they are mentioned, further ensuring that they do not engage with the content.
As we mentioned that we provided the flexibility for you to define your own mention object data structure to represent mentions. You can use the default data structure provided by the SDK to render mentions in your application, which can be accessed through the helper class. This allows you easily retrieve mentions and render them. The mentionable model contains properties related to the mention feature:
mentionUsers
- The AmityUser object array contains details about users mentioned in the current content.
metadata
- a flexible JSON object which can accommodate any information regarding the mentioned users. Our predefined structure for representing mentions is also in the metadata property.
Below is an example to render mentions in a comment by using our default mention data structure:
The following example demonstrate how AmityMentionMapper
and AmityMention
works in a comment. The function getAttributedString
uses AmityMentionMapper
to extract AmityMention
from metadata, and return the highlighted text.
There is no restrictions over how you'll handle the highlighting the mentions in your UI. At Amity, we pass this metadata property inside CommentRepository.createTextcomment
and CommentRepository.editTextComment
along with other parameters to conveniently highlight across the platforms.
When users are being mentioned, they will receive push notifications. You can customize the push notification content such as the title and the body using the notification setting API. Providing the notification title and body in the titleTemplate
and bodyTemplate
parameters respectively. Here is a sample model:
The SDK offers push notification settings per channel, allowing users to configure whether to enable or disable push notifications for specific channel. This configuration applies universally to every device logged in as the same user.
The SDK provides "getSettings()
" function within Channel Notification to check whether push notification is enabled on the channel.
The functionality isn't currently supported by this SDK.
The SDK provides "enable()
" and "disable()
" functions where user can choose whether to enable or disable push notifications coming from the channel.
The functionality isn't currently supported by this SDK.
Live Objects are supported in the Android SDK with RxJava Data Streaming
The library is being used in Android development to achieve Live Object and Live Collection behavior.
It is a Java VM implementation of ReactiveX, a library for composing asynchronous and event-based programs by using observable sequences. The building blocks of RxJava are Observables and Subscribers. Observable is used for emitting items and Subscriber is used for consuming those items.
You can visit for more information.
SDK handles lots of data received from various sources. Data can be present in local cache. It might also be queried from the server or received from some real-time events. What this means is that same data is constantly updating. The data that you are accessing at the moment can get updated by other sources and becomes out of sync.
Rx3 Data Stream helps in syncing the data so you will always get the most recent one. Whenever the data updates, you will be notified through Flowable Objects and Flowable Collection.
New data gets automatically collected everytime when there is an updation and user need not refresh to get the recent data.
Live Collection is available for the following functionalities in user/community feeds via APIs:
For any specific errors that's handled in PagingData please visit the web page below to properly handle its errors
Post Collection
Comment Collection
Reactions Collection
Followers/Following Collection
Channel Collection
Message Collection
Channel Member Collection
Community Collection
Community Members Collection
To retrieve data from the RxStream, we need to subscribe to the Stream(Flowable/Single/Completable) by defining subscribing and observing threads.
In the RxJava3 framework we have these different types of objects that can be observed:
Flowable - emits a stream of elements
doOnNext
doOnError
Single - emits exactly one element
doOnSuccess
doOnError
Completable - emits a “complete” event, without emitting any data type, just a success/failure
doOnComplete
doOnError
To get channel data, below is a sample code.
The Amity Android SDK comes equipped with asynchronous and data stream capabilities, powered by RxJava3 by default. However, for those who prefer to use Kotlin's Coroutines, the SDK can be seamlessly integrated with the following Kotlin extension functions, allowing for easy interoperability between Amity Android SDK functions and Kotlin Coroutines functions.
By using the .await()
method, it enables the conversion of Completable
and Single<T>
functions of the Amity Android SDK into suspend
functions.
By using the .asFlow()
method, it enables the conversion of Flowable<T>
functions of the Amity Android SDK into Flow
functions.
Amity Android SDK seamlessly integrates with Jetpack Compose UI, allowing you to take full advantage of the modern UI toolkit provided by Jetpack Compose. You can effortlessly incorporate our SDK into your Jetpack Compose-based projects to enhance your app's social experience. This compatibility ensures that you can leverage the power of Jetpack Compose while benefiting from the features and capabilities our SDK provides.
In Jetpack Compose, integrating data from a `Flow<PagingData<T>>` source into your UI is made easy through the `collectAsLazyPagingItems()` function. This function allows you to seamlessly paginate and display items within your Composable functions.
To start using it, add compose paging dependency in your project app level build.gradle
file.
Then in your Composable functions, you can collect from flow and display data, and also can observe the load state.
By using collectAsState()
method, it can deliver asynchronous data updates to your Compose UI components.
The SDK also offers functionality to query and synchronize the presence of other users, enabling the creation of a UI that displays their online status. For example, you might use a green dot to indicate whether a particular user is online or offline.
Within the SDK, a user's presence is represented by the AmityUserPresence
object, which contains three properties.
Property | Remarks |
---|
The SDK enables users to query the presence state for a list of users, with a maximum limit of 220. The getUserPresence
method from the AmityUserPresenceRepository
class can be used to fetch a list of AmityUserPresence
objects.
In addition to querying user presence, the SDK also offers a method to periodically sync the presence of other users. This functionality keeps users informed about the online status of others. One application of this feature would be to display a list of users and provide an online indicator for those who are currently online.
For optimal use, particularly when displaying a list of users, call this method as a list item appears to synchronize the user's presence state. Conversely, utilize the unsyncUserPresence(id, viewId)
method to stop synchronization when a list item is no longer visible, ensuring that the maximum sync limit is never reached.
The maximum number of user IDs that can be synced at a time is 20. If the count exceeds this limit, the SDK will log an error message to the console. To remove a user ID from the list, use the unsyncUserPresence(id:viewId:) method.
This syncUserPresence(id, viewId)
method also provides an optional viewId parameter. viewId is the unique id of the view that this user id is tied to. In most of the cases, you do not need to specify any value to this parameter. viewId is useful if you want to bind same user id to multiple views in same screen. In that case, if you want to unsync presence for one view, it won't affect presence syncing for same user id in another view.
SDK will log a message in console incase of any error which occurs during syncing process.
The SDK includes the unsyncUserPresence(id, viewId)
method to cease syncing the presence of a specific user ID. When a user ID is unsynced, the SDK removes it from the current list of synced IDs, and the observer returned from the getSyncingUserPresence()
method will no longer provide presence information for that user. The method also features an optional viewId
parameter, functioning similarly to the syncUserPresence(id, viewId)
method.
The SDK also provides a convenient method to unsync all user ids which are currently being synced. This is particularly useful when you don’t care about the user ids being synced. One usecase for this is when user navigates to another screen which do not care about syncing previously synced users at all. So you can call unsyncAllUserPresence()
method when the previous screen disappears.
After adding users for synchronization, the next step involves observing their presence. The SDK offers an observer via the getSyncingUserPresence()
method. Whenever presence information is retrieved for users synced through syncUserPresence(id, viewId)
, this information is published through the observer.
Accessing User Presence:
You can access the presence information for synced users in two ways:
Through the Observer Returned from getSyncingUserPresence()
: When the presence information is updated, the observer provides an array of [AmityUserPresence]
for the user IDs being synced. Users need to map AmityUserPresence
from this array to the view where the information is to be displayed.
Through the AmityUser
Object: When presence information is fetched from the server, the lastHeartbeat
timestamp is mapped to the lastHeartbeat
property of the AmityUser
object, if available. Users can directly access the lastHeartbeat
property from the AmityUser
object to determine whether a user is online or offline.
The SDK provides the getOnlineUsersCount
method in the AmityUserPresenceRepository
class to query the count of online users. Please note that this count does not update automatically.
The SDK provides a method getOnlineUsersSnapshot in AmityUserPresenceRepository to query list of online users in a network. The list of users can be accessed through users property which returns an array of AmityUser.
This snapshot is not auto updating & supports query of up to 1000 online users.
When this snapshot object is initialized, it fetches the snapshot of user presences of all online users in current network. Then it maps those information to AmityUser per page and provides list of AmityUser with pagination. Each page can contain max 20 users. When snapshot is returned, it will contains users for first page. You can still fetch more users if available through loadMore() method. Once more users are fetched, user can access those users through users property. You can also use canLoadMore property to determine if there are more online users which can be fetched.
The SDK also provides a way to query & sync presence of members of conversation channel. This allows you to create a UI which displays presence status of other members in the conversation channel. Example: A green dot to indicate whether other user is online or offline in conversation channel.
In SDK, channel presence is represented by AmityChannelPresence
object. This object contains 3 properties.
Property | Remarks |
---|
The SDK also offers the functionality to query and synchronize the presence of members within a conversation channel. This enables the creation of a user interface that displays the presence status of other members in the channel, such as using a green dot to indicate whether a user is online or offline within a specific conversation. In the SDK, channel presence is represented by the AmityChannelPresence
object, which contains three properties.
The SDK includes the syncChannelPresence(id,viewId)
method in the AmityChannelPresenceRepository
class to synchronize the presence of members within a conversation channel. This method adds the specified ID to the list of channel IDs whose members' presence will be synced, and this process occurs periodically at a predetermined interval. To observe the results of this syncing process, use the getSyncingChannelPresence()
method. When the presence information for the currently syncing channel members is obtained, it is published through the observer returned by the getSyncingChannelPresence()
method. More details can be found in the section.
When displaying a list of conversation channels, it is advisable to use this method. The observer offers a class named AmityChannelPresence
that holds the presence information for the channel's members. Likewise, the unsyncChannelPresence(id, viewId)
method should be used to stop syncing the presence state when a list item is no longer visible, ensuring that the maximum sync limit is never reached.
Only syncing of Conversation channel type is supported ! The maximum number of channel IDs that can be synced at a time is 20. If the count exceeds this limit, the SDK will log an error message to the console. To remove a channel ID from the list, use the unsyncChannelPresence(id, viewId
) method.
This syncChannelPresence(id, viewId)
method also provides an optional viewId
parameter. viewId
is the unique id of the view that this user id is tied to. In most of the cases, you do not need to specify any value to this parameter. viewId
is useful if you want to bind same channel id to multiple views in same screen. In that case, When you unsync channel presence in one view, it won't affect presence syncing for same channel id in another view.
SDK will log a message in console incase of any error which occurs during syncing process.
The SDK offers the unsyncChannelPresence(id, viewId)
method to cease syncing the presence of a particular conversation channel. If the channel ID is unsynced, the SDK will remove it from the list of channel IDs whose members are currently being synced. Consequently, the observer returned by the getSyncingChannelPresence()
method will no longer contain information about this channel. This method includes an optional viewId
parameter and operates similarly to the syncChannelPresence(id, viewId)
method.
The SDK includes a convenient method, unsyncAllChannelPresence()
, to stop syncing all channels that are currently being monitored. This feature is particularly useful when the application no longer requires information about the channels being synced. For example, this method can be called when a user navigates to a different screen that has no dependence on the previously synced channels, allowing for an efficient transition between different parts of the application.
After adding the channels to sync, the next step is observing the user presence. The SDK provides an observer through the getSyncingChannelPresence()
method. Whenever presence information is fetched for channels synced through the syncChannelPresence(id, viewId)
method, that information is published through this observer.
Accessing Channel Presence:
Through the observer returned from getSyncingChannelPresence()
Whenever presence information is updated, the observer will provide an array of [AmityChannelPresence]
for the channels that are being synced. Users must map AmityChannelPresence
from this array to the view where this information is to be displayed
All data returned by the SDK are wrapped in the SDK's LiveObject API. The LiveObject API allows you to easily retrieve the queried data asynchronously, as well as subscribe to any new changes to the data.
Observing live changes to any object queries can be done by observing the dataUpdated
event on the Live Object:
In this example, the block observes the data of the currently authenticated user and prints out the displayName
. The observe block can be called multiple times throughout the lifetime of the application:
If the requested object data is stored locally on the device, the block will be called immediately with the local version of the data (you can verify this through the dataStatus
property).
In parallel, a network request for the latest version of the data is fired. Once the network returns the data, the observe block will be called again with the updated data.
Any future changes to the data (whenever the user changes its displayName
on another device, for example) can trigger additional callbacks.
We recommend you to always call removeAllListeners()
whenever you are done observing an event to avoid any unnecessary callbacks.
The data provided by LiveObject is directly accessible via the model
property. The model
property is always kept up to date with the latest state changes; wheneverdataUpdated
event is fired, the model
property has already been updated.
If you want to exclusively display fresh data in your UI (without using the potientially out-of-date local data), you can do so by reading the object's dataStatus
property, which reflects the status of the callback data, and check that its value is set to fresh.
You can also use the object's loadingStatus
property to determine the current state of network operations being performed by the LiveObject. This is useful for any UI element that needs to provide the loading state.
The LiveObject can also emit events for updates for dataStatus
as well as loadingStatus
. As with other events, please make sure to call removeAllListeners()
when you are done observing changes to these values in order to prevent memory leaks.
The LiveObject updates statuses and data in strict order and emits related events accordingly when an instance is created. Few different cases might occurs when you create a LiveObject instance:
Initial values:
loadingStatus = LoadingStatus.Loading
dataStatus = DataStatus.NotExist
model = undefined
Process received data:
emits loadingStatusChanged
emits dataStatusChanged
emits dataUpdated
Initial values:
loadingStatus = LoadingStatus.Loading
dataStatus = DataStatus.Local
model = localData
Process received data (same order):
emits loadingStatusChanged
emits dataStatusChanged
emits dataUpdated
- only if data is really different
loadingStatus = LoadingStatus.Loaded
dataStatus = DataStatus.Fresh
model = localFreshData
This is the list of LiveObject members and methods.
Members
model
= model that the live object should fetch
loadingStatus =
determine the current state of network operations being performed by the LiveObject
dataStatus =
reflects the status of the callback data
Methods
on(event, callback)
= listens to event
and executes callback
when event
is fired
once
= same as the on
method but can only be called once
removeAllListeners
= removes all listeners from on
dispose
= causes the LiveObject to be destroyed and cleaned up
Here is a sample code on how the get Post data.
The LiveObject API supports queries that return a list of objects, this is known as a LiveCollection. LiveCollection has the same methods and properties as its object counterpart, but contains a few other helper methods around pagination.
Pagination with LiveCollections is very simple: the collection offers a convenient nextPage
method that you can call which will automatically trigger a local cache lookup, a network call, and multiple LiveObject updates once new data is returned. Every collection starts with one page of 20 models. After nextPage()
is successful, the dataUpdated
event will be triggered with a new array combining both the old objects as well as 20 newly fetched objects.
The dataUpdated
event will be dispatched when the first set of data from the server is loaded. Calling nextPage
will load the next set of data. Once all data are loaded, the dataUpdated
event will once again be dispatched.
You can use the
nextPage
property to determine if you've scrolled to the end of the list. ThenextPage
property initially returnsfalse
until the first collection query is finished.
Lastly, if there is a need to shrink the list of objects exported back to only the first 20 records (for example, if you pass the LiveCollection object to a new view), you can simply call resetPage()
.
Similar to model
property of the LiveObject, the LiveCollection provides models
property what is basically is an array of LiveObject's model
objects. models
is mutable and always contains same data as one what returned by dataUpdated
event.
Both LiveObject and LiveCollection can be subscribed to the dataError
event which is fired every time an error happens during the data update process. In other words, every time the LiveObject or LiveCollection fails to get data from the server - this error will be emitted.
We recommend you to always call dispose()
whenever you are done working with any LiveObject/LiveCollection.
Dispose is a very important functionality of the LiveObject. It allows you to avoid memory leaks and keeps your application performant. What does dispose()
do:
unsubscribe all listeners attached to the LiveObject instance;
stop all internall observers related to the LiveObject instance;
clean up an internall buffer of the LiveObject instance;
After you call dispose()
on a LiveObject instance, dataStatus and loadingStatus switch to Error
.
Live Object | @Published | Remarks |
---|
Live Collection | @Published | Remarks |
---|
For more details, please refer to
Data Stream uses all standard .
The SDK includes the syncUserPresence(id, viewId)
method in the AmityUserPresenceRepository
class to synchronize the presence of another user. This method adds the specified ID to the list of user IDs for presence synchronization, occurring periodically at set intervals. To observe the results of this process, use the getSyncingUserPresence()
method. When presence information is obtained for the currently syncing user IDs, notifications are sent through the observer returned from the getSyncingUserPresence()
method. For further details on observing presence, refer to the section.
dataStatus | ✅ | - |
loadingStatus | ✅ | - |
snapshot | ✅ | New |
error | ✅ | - |
object | ❌ | Deprecated |
dataStatus | ✅ | - |
loadingStatus | ✅ | - |
snapshots | ✅ | New |
error | ✅ | New |
In the Amity TypeScript SDK, we have the concept of Live Object and Live Collection.
Live Object is represented by an instance of Amity Object. It helps to observe changes in a single object.
Live Collection is represented by an instance of Amity LiveCollection. It helps to observe changes in a list of objects.
For example: Amity.Post
or Amity.LiveCollection<Amity.Post>
SDK handles lots of data received from various sources. Data can be present in local cache. It may also be queried from the server or received from real-time event. What this means is that the same data is constantly updating. The data that you are accessing at the moment can get updated and become out of sync.
Live Object and Live Collection helps in syncing data so you will always get the most recent one. New data gets automatically collected everytime when there is an update and user need not refresh to get the recent data.
Live Collection is available for the following in user/community feeds:
Post Collection
Comment Collection
Reactions Collection
Followers/Following Collection
Channel Collection
Message Collection
Channel Member Collection
Community Collection
Community Category Collection
Community Objects
Community Members Collection
Live Collection is not supported for global feed and custom post ranking.
Although live objects were introduced prior to v6. All getter methods for singular objects (example getPost
) will now return a subscribe-able object.
This means that if an object gets updated and you have subscribed to real time events, the object will get updated automatically via real time events.
If for your use case you don't require any real time updates, you can unsubscribe immediately. For further information about Live Object, please visit #live-object page.
Although live collections were introduced prior to v6. All query methods for collection of objects (example getPosts
) will now return a subscribe-able collection.
This means that if an object in the collection gets updated and you have subscribed to real time events, the collection will get updated automatically via real time events.
If for your use case you don't require any real time updates, you can unsubscribe immediately. Similar to live objects above. For further information about Live Collection, please visit #live-collection page.
userId | Id of the user |
lastHeartbeat | Timestamp when that user last synced its heartbeat with the server. |
isOnline | Convenient property to determine online status. User is considered online if its lastHeartbeat has been within last 60 seconds. |
channelId | Id of the Channel |
userPresences | AmityUserPresence object for members whose presence state has been synced |
isAnyMemberOnline | If any user's (except you) lastHeartbeat has been within last 60 seconds |
The SDK supports real-time events of various data models through a robust event-driven mechanism. For instance, when a user modifies their profile, these changes can seamlessly be reflected in another user's device. This reflection is achieved via the same Live Objects/Collections that the user is observing in real-time.
Currently, the SDK supports real-time event subscriptions for the following models:
Community
Post
Comment
User
Follow/Unfollow
Subchannel
To subscribe or unsubscribe from the relevant real-time events, you need to create a Subscription Topic
. Upon constructing the subscription topic, the SDK exposes methods for subscribing and unsubscribing, allowing you to listen to specific events without needing to create a new topic.
The subscription topic construction, excluding Follow/Unfollow topics, requires two parameters:
Data Model (required): This represents the model to which we wish to subscribe, which can be any #live-object model.
Subscription Level (optional): This allows specifying the event level within that model for real-time updates. The SDK includes an enum for this purpose. If not provided, the default subscription level corresponds to the passed model type.
Once you've successfully established a subscription using the methods outlined previously, the SDK will start receiving data pertaining to the events you've subscribed to. Should there be any alterations to the Live Objects/Collections you are observing, you will be notified via the observer block of the respective Live Object or Live Collection. This functionality ensures you always have access to the most current data without needing to manually fetch updates.
Here's an example of subscribing to real-time events from a subscription topic and observing changes via a live object. For available topics please visit Social Realtime Events and Chat Realtime Events.
In JavaScript SDK, After subscribing to data models from liveObjects, the changes from the realtime event will also be reflected on the dataUpdated
event of the same liveObject.
Available event handlers:
onCommunityCreated
onCommunityUpdated
onCommunityDeleted
onCommunityJoined
onCommunityLeft
onCommunityUserAdded
onCommunityUserBanned
onCommunityUserRemoved
onCommunityUserUnbanned
onPostCreated
onPostUpdated
onPostDeleted
onPostApproved
onPostDeclined
onPostFlagged
onPostUnflagged
onPostReactionAdded
onPostReactionRemoved
onCommentCreated
onCommentUpdated
onCommentDeleted
onCommentFlagged
onCommentUnflagged
onCommentReactionAdded
onCommentReactionRemoved
onUserFollowed
onUserUnfollowed
onFollowerRequested
onFollowRequestAccepted
onFollowRequestCanceled
onFollowRequestDeclined
onFollowerDeleted
onFollowInfoUpdated
To ensure the number of active subscriptions stays within the limit, it is recommended to unsubscribe from topics when they are no longer needed. This could mean unsubscribing when leaving a particular screen or during periods of inactivity.
Each topic subscription in the SDK provides an unsubscribe
method. For unsubscribing, use the Unsubscribe
topic method.
If the logout()
method is invoked at any point, the current session will be terminated and all existing subscriptions will be automatically removed. This functionality assists in efficiently managing active subscriptions and preventing unwanted data consumption.
Use unsubscribeTopic(...)
method from AmityTopicSubscription
class or use unsubscribeEvent(:_)
method from the model itself
Supported ✅ (please wait while we prepare a real example!)
By adopting these practices, you can efficiently manage the subscription limit and maintain a responsive and performant application.
The SDK imposes a maximum limit of 20 for the number of topics that can be subscribed to simultaneously. Developers are advised to manage their list of subscriptions and unsubscribe as necessary.
For instance, suppose you have two screens: one displays a list of communities, and the other displays community details. You may want to subscribe when a user is viewing community details and unsubscribe when the user returns to the community list screen.
Even if you subscribe to the same topic and event multiple times, the SDK maintains only one subscription.
Use higher-level topics: Instead of creating a topic for each post within a community or each comment within a post, it's recommended to create a single community topic for all posts and comments within that community. This can be achieved by using the getCommunityTopic
method with a SubscriptionLevel
of POST_AND_COMMENT
.
Subscribe when rendered, unsubscribe when not: Developers should consider subscribing to a topic when a liveObject is rendered and unsubscribing when it's no longer needed. For instance, if you have a list of communities on a page and you navigate to a page showing a community's details, you may want to subscribe when the user is viewing community details and unsubscribe when the user returns to the community list page.
Live Objects and Live Collections are observable data holders. The observer gets updated when there is a change of data in the local cache.
There are two main sources that can make changes to the object and collection:
When an object gets updated by an action from the current device.
Real-time events of the subscribed objects from the server.
For an in-depth explanation on how your SDK handles Live Objects and Live Collections, refer to the platform-specific subpages in this section.
By subscribing to a specific topic in the Real-time event system, users can ensure that they are receiving the most up-to-date information and notifications related to the observed object across devices.
Live Object allows users to observe the states of a single object within the app, such as a post, message, or channel. With Live Object, users can automatically receive notifications of any data updates related to the observed object, whether from the network or locally.
Live Object also provides additional states, such as isLoading
and error
, which can be helpful for understanding the status of the observed object and any potential issues that may arise.
Live Object API is designed around the observer design pattern, allowing users to subscribe to an object, receive notifications of any data updates, and unsubscribe when necessary. These updates are delivered via Snapshot, a captured state that is frozen and cannot be changed. Users can own and access these snapshots, using them to stay up-to-date with the latest data within the app.
It's worth noting that while data updates may occur internally within the SDK, these updates will not affect previous snapshots. The only way for users to see the latest data is by getting new snapshots delivered via Live Object updates.
Live Collection allows users to observe changes to an entire collection of data within their app in real-time. Live Collection works similarly to Live Object, with the main difference being that Live Collection notifies changes related to the entire collection rather than just a single object.
To use Live Collection, users can observe to changes on a specific collection within the SDK. The collection handler then receives a snapshot of changes since the last result, which includes three possible events:
the indices of the objects that were deleted
the indices of the objects that were inserted
the indices of the objects that were modified.
By subscribing to changes on a specific collection using Live Collection, users can stay up-to-date with the latest changes and updates to important collections within the app. This can be particularly helpful for managing large amounts of data or monitoring changes to frequently updated collections, such as messages or posts.
In the context of channels, subchannels, and message collections, receiving real-time events is an automatic process for conversation and community channels; you do not need to perform any additional actions. However, for a live channel still needs to be established.
Similar to the process for social real-time events, a topic is a unique path that must be constructed for each model you wish to receive updates about in real-time. The SDK offers helper methods for creating these topics for each model type. Each topic includes an events enum that developers can select to subscribe to, based on their business context and preferences.
To receive updates from a channel or any content created within that channel, the user must hold 'Member' status within that channel. Once the user leaves the channel, they will no longer receive real-time events.
We don't support this feature in JS SDK.
Version 6 and Beta(v0.0.1)
The functionality isn't currently supported by this SDK.
d
In Flutter SDK, we have a concept of Live Object and Live Collection. Live Object is represented by StreamSubscription<Object>
instance and LiveCollection is represented by an instance of LiveCollection
. LiveCollection
is a generic class that encapsulates any other object and notifies the observer whenever any property of encapsulated object changes. Live Object helps to observe changes in a single object whereas Live Collection helps to observe changes in a list of objects. For example: StreamSubscription<AmityPost>
or LiveCollection<AmityMessage>
.
SDK handles lots of data received from various sources. Data can be present in local cache. It might also be queried from the server or received from some real-time events. What this means is that the same data is constantly updating. The data that you are accessing at the moment can get updated by other sources and becomes out of sync. Live Object and Live Collection help in syncing the data so you will always get the most recent one. Whenever the data updates, you will be notified through helper methods in Live Object and Live Collection classes.
New data gets automatically collected everytime when there is an update and user need not refresh to get the recent data.
StreamSubscription<Object>
is a native flutter class that keeps track of a single object. It is a live object. In Flutter AmitySDK
, any object which provides Stream is a Live Object.
Examples:
This function help listen to Live Object. Whenever any property for the observed object changes, the listen
callback will be triggered.
LiveCollection
is a generic class that keeps track of a collection of objects. It is a Live Collection. In Flutter SDK, any object which is encapsulated by LiveCollection
class is a live collection.
Examples:
MessageLiveCollection
ChannelLiveCollection
LiveCollection
exposes these methods:
asStream
onError
These methods help observe a Live Collection. Whenever any property for any object within the collection changes, the observer is triggered, as well as observing any errors from the collection.
asStream
method can get triggered multiple times throughout the lifetime of the application as long as its associated Stream<List<Object>>
is retained in memory.
asStream
method will be called from the main thread so you can perform any UI update-related task within the listen
block itself.
If the requested data collection is stored locally on the device, the block will be called immediately with the local version of the data.
In parallel, a request is made to the server to fetch the latest version of the data. Once the data is returned, the listen
block will be triggered again.
Any future changes to the data from any sources can trigger in the listen
block.
AmityCollection
in SDK returns a maximum of pageSize
items per page. It has loadNext()
method to fetch more data. It also exposes hasNext
property to check if next page or previous page is present.
Once next page is available, the same listen
block gets triggered and you can access the collection as shown above. If you want to shrink the collection to the original first page, you can do so by calling reset()
method on the same collection.
One typical usage of LiveCollection is in ListView
. Below is an example of fetching a collection and updating its state it in a Widget
.
A topic is a distinct path that must be constructed for each model to which you wish to subscribe in real-time. The SDK provides helper methods to create these topics for each model type. Each topic encompasses an events enum, which developers can select to subscribe to based on their business context and interests.
To subscribe to updates from a community or any content created within that community, the user must have the 'Member' status in that community. Once the user leaves the community, they will no longer receive real-time events.
COMMUNITY
- subscription to changes of the community object
POSTS
- subscription to changes of post objects in the community
COMMENTS
- subscription to changes of comment objects in the community
POST and COMMENTS
- subscription to changes of post and comment objects in the community
The default value is COMMUNITY
The functionality isn't currently supported by this SDK.
POST
- subscription to changes of the post object
COMMENTS
- subscription to changes of comment objects on the post
The default value is POST
The functionality isn't currently supported by this SDK.
COMMENT
- subscription to changes of the comment object
The functionality isn't currently supported by this SDK.
USER
- subscription to changes of the user object
POSTS
- subscription to changes of post objects in the user feed
COMMENTS
- subscription to changes of comment objects in the user feed
POST and COMMENTS
- subscription to changes of post and comment objects in the user feed
The default value is USER
The functionality isn't currently supported by this SDK.
MY_FOLLOWERS
- subscription to changes related users that current user follows
MY_FOLLOWING
- subscription to changes related users that follows current user
The functionality isn't currently supported by this SDK.
Error objects can be returned to you via LiveObjects, callbacks, or client error delegates. The possible error codes are listed in a public error code enum: each case is named after its error.
You can convert an Amity Exception into an Amity Error with the following:
All the errors returned by the iOS SDK come in form of an NSError
with domain Amity
.
All the errors returned by the SDK come in form of an Error with domain ASC
.
When an error is returned as a result of an action from your side (e.g. trying to join a channel), the action is considered completed and the SDK will not execute any additional logic.
A global ban error means that the user is banned from the system resulting in the inability to have a connection with the system. If the user already has a session, the session will be revoked and will be unable to create a new session.
For any specific errors that's handled in PagingData please visit the web page below to properly handle its errors
Code | Error Name | Description |
400000 |
| Request contains invalid parameters. |
400001 |
| An invalid regex rule retrieved from or added to the Blocklist |
400002 |
| Video format not supported |
400100 |
| Unverified user performs any action that requires access token verification. |
400300 |
| User performs forbidden action such as uploading a pdf file in an image message. |
400301 |
| User has no permission to perform the action. |
400302 |
| A muted user sends a message. |
400303 |
| User sends a message in a muted channel. |
400304 |
| User accessed a channel or community where he is banned. |
400307 |
| User reached the limit of the number of sent messages containing blocklisted words. |
400308 |
| User sends a message that contains a blocklisted word. |
400309 |
| User sends a message that contains link that is not in the Allowlist. |
400311 |
| Web socket rate limit is exceeded. |
400312 |
| Banned user performs any action. |
400314 |
| Content moderation system detects unsafe content (eg. nudity). |
400315 |
| Display name of a collection already exists (eg. for your channels or community categories). |
400316 |
| Returned when unbanning a user that is not banned. |
400317 |
| The only active moderator in a channel/community attempts to leave and there are no other moderators in the group. |
400318 |
| The only moderator in a channel/community attempts to leave and there are no other members in the group. |
400319 |
| User changes module and user notification settings but the network notification setting is off. |
400400 |
| System cannot find any resource matched with the requested condition. |
400900 |
| System cannot create/update duplicated data. |
500000 |
| Uncategorized internal system errors not related to any user input. |
500000 |
| Video upload failed |
Code | Error Name | Description |
800000 |
| Uncategorized errors. To debug, refer to the 'error.message' property. |
800110 |
| Data type of the parameter is invalid. |
800210 |
| Websocket connection of the SDK cannot reach the platform server. This could also be the case if a user is global-banned and try to register a session. |